Flight Simulators
By
Gregory Gay
The opinions about simulators
these days are just about as varied and unique as the number of
aircraft you find in our hobby. You can start a war on just about
any online forum just by mentioning the word! Sometimes you have to
wonder how many of these opinions are from people who don’t even
know what a simulator is, or perhaps hasn’t tried one since the Dave
Brown days. In the words of the Oldsmobile commercial, “This isn’t
your father’s simulator…” Today’s computers are far more advanced
and capable of running the sophisticated calculations that are
required for the simulation of flight without taking a week to do
it! I assume everyone reading this already knows exactly what a
simulator is, but just in case, it is a computer simulation of RC
flight.
First lets take a look at what
simulators are available and what their strengths and weaknesses
are.
Realflight G2 and G3 are probably what come to most peoples minds
first. These simulators tend to be marketed and promoted more than
any others.
G2 is actually a great simulator,
though the graphics are a little dated. The physics for general
flying are very good, while certain planes can use a little work out
of the box. The helicopters are all fairly representative of what
can be expected with the real thing. G2 however does NOT have a
sophisticated enough physics engine to provide adequate “3D flight”.
In general 3D maneuvers feel very wrong.
G3 has some issues which have lead to
lots of complaints from users. Some people use it and have no
problems with it, others find it practically unbearable. The most
notable current “bug” that ticks most users off is that occasionally
you seem to run into invisible walls. Some also complain that all
the planes in G3 have a tendency to snap stall way to easily. The 3D
physics are much improved, though still not up to par with some of
the other simulators. Both G2 and G3
come with a “controller”. This means you do not have to use a
transmitter or even own your own transmitter for that matter. This
does make them attractive for someone who is just starting out in
the hobby. Another feature that both G2 and G3 support which is not
found in ANY of the other simulators is a multi-player mode. In
short, this allows you to connect to a server while you’re connected
to the internet and have other people flying at the same time your
flying. Equate this to a fun fly without ever leaving your house,
though you’ll have to supply your own hot dogs. One downside to both
of these simulators is that you can not create your own or download
any extra aircraft. To expand your hangar you’ll need to buy one of
their add-on packs. There are downloads available, but many of these
rely on at least one or more add-on packs, and they are simply small
changes made to other existing aircraft.
Another simulator which has long been popular over seas and is just
now starting to have a strong presence in the is Aerofly Pro and
now, Aerofly Pro Deluxe. Aerofly Pro Deluxe is an updated version of
Aerofly Pro. It offers improved 3D physics, and right out of the box
has lots of aircraft. There are literally hundreds of various
aircraft that can be downloaded for both of these simulators. Both
of these simulators have superb graphics. The airplanes fly
fantastic, though some of the user created planes need a little
touch up before they feel realistic. The scenery in both aerofly’s
is photo-realistic. It’s literally just like being there. One
complaint that is often heard about Aerofly pro and Aerofly Pro
Deluxe is that the aircraft in general feel too floaty. In general
it feels very realistic in all levels of flight. One feature it
offers that is not found in other simulators is a speed setting. A
really nice use for this is practicing difficult maneuvers. You can
slow the simulation speed down to say 30% of real. This gives you
plenty of time to react and correct. Once you have the proper
movements down, you can then start bumping the speed up little by
little. Eventually you’ll be flying at 100% normal speed performing
the same maneuver flawlessly. Helicopters however are a different
story. The helicopters as they come out of the box are almost
laughable. You need to spend a lot of time tweaking the settings
before you’ll get a realistic feeling helicopter. Even after
extensive tweaking it will still not feel exactly right, but pretty
close. There also is a “commander” version which is slightly more
expensive but includes a mock transmitter to fly with. This again
saves you from having to use your own transmitter, or purchasing one
if you are just starting out.
Reflex XTR is the last of what I would consider the “top”
simulators. Reflex shares many features with Aerofly Pro and Aerofly
Pro Deluxe. One feature that makes it better suited to beginners is
its use of a “no fly zone”. This area is where the pilot stands as
well as over top the pit area. If you fly into the zone, the screen
shows red bars for a moment before resetting back to the initial
starting position. The graphics with XTR are again superb.
Photo-realistic sceneries are fantastic. That combined with
reflections and lighting really gives you the sense of being there.
One complaint commonly heard about reflex is similar to Realflight
G3. That is, it’s actually a little more difficult to fly some
planes on Reflex than it is in real life. When it comes to
helicopters however, Reflex excels in every category. Straight from
the box it has a variety of helicopters that fly incredibly
realistically. There is almost no tweaking needed on any of the
helicopters to get them to feel exactly like their true life
counter-parts. While reflex does have some features good for
beginners, it does not offer a version which comes with a mock
transmitter. You MUST have your own transmitter to use. Reflex much
like Aerofly has hundreds of downloads available off the internet
for new aircraft and new sceneries. Reflex also has a unique feature
not found in any of the other simulators. That is hover training and
torque roll training. Hover training (for the helicopters) allows
you to select one or more controls that you will have control of.
The other controls will be handled by the computer. So for example
you can choose to only control fore and aft cyclic That will be the
only control you have to worry about. Later you can try left and
right cyclic, and after perfecting both, try combining them
together. Eventually you’ll be taking over all the controls and have
no problem. This same principle applies to the torque roll training
except for with airplanes of course.
One other simulator that gets
mentioned a lot is FMS. This is a free simulator that is available
for download of the internet. While it may seem appealing since it
is after all free, it does not have very good physics for either
helicopters or airplanes. The graphics are very out dated and in
general not going to make anyone very happy.
To summarize, if you want to find a
bargain simulator, pick up a used copy of G2. If you’re mostly
interested in airplanes and especially 3D flight, then pick up a
copy of Aerofly Pro Deluxe. If you have your own transmitter and are
even contemplating helicopters, then definitely go for Reflex XTR.
Everyone can benefit from using a
simulator. Not only will it improve your skills, but it can also
give you the luxury of flying even when Mother Nature doesn’t agree.
One of the skills of utmost
importance in our hobby is that of hand-eye coordination. Simulators
allow you to fine tune this skill. Most of us only get a chance to
fly once or twice a week. In general it has to be a planned event.
With a simulator it’s always ready and available when you are. If
you have a spare 15 minutes you can fly right away, not have to
spend the entire 15 minutes loading up your car only to realize you
no longer have any time to fly. The more you fly, the more your
hand-eye coordination will improve and the more familiar you will
become with the sticks.
Another great skill that can be learned or honed by using a
simulator is that of direction reversal and aircraft orientation.
Flying a simulator will get you more used to what your particular
aircraft looks at in many different orientations. This helps avoid
those momentary lapses of control when you’re wondering just exactly
which way your aircraft is actually orientated.
Perhaps one of the most important
features of using a simulator for some of us is that of cost.
When
you’re trying to learn a new maneuver with a real plane or
helicopter it can get very expensive very quickly. With a simulator,
when you make a mistake you simply hit the space bar and start again
until you get it right. Once you are comfortable and consistently
getting it correct on the simulator it’s time to give it a try on
the real thing. It certainly doesn’t take all the risk out of
things, but it certainly helps, not to mention the bolstering of
your confidence knowing that you already know exactly how to perform
it.
There is also the benefit of being
able to try out a variety of aircraft without pulling your wallet
out first. Like the looks of that P-38? Give it a go on a simulator
first to see exactly what you’re in store for.
For helicopter pilots a simulator can
replace months and months of training. One of the most important
aspects of flying a helicopter is developing your muscle memory.
That is, being able to react to a given situation WITHOUT actually
thinking about it. I read a post somewhere that said something to
the effect: “Flying a helicopter is something like riding a bicycle
down a bumpy road while balancing a marble on a butter knife.” In
reality what makes helicopters so difficult to fly is that if you
TRY to fly it, you’ll never succeed. Sounds a bit contradictory huh?
Think of it this way. If you’re balancing that marble on a butter
knife and it starts to roll back off the knife. You see what is
happening and think, “gee, I better tilt this thing forward to roll
stop the marble from rolling.” Now your brain tells your muscles to
move to tilt it forward. The problem is, while all this thinking was
going on, you hit a bump that bounced the marble forward and it’s
almost rolling off the front edge of the knife. Whoops. To fly a
helicopter you need to have a general
idea of what you want it to do. Then as you visually take in what
the helicopter is doing, your fingers should automatically be
constantly reacting to what your eyes see. Almost as if you’ve taken
your brain out of the equation and tied your eyes directly to your
fingers. This allows you to react fast enough to stay on top of the
helicopter. This is what is meant by muscle memory. It’s having
stored information about what inputs need to be given in any
particular situation. This can be learned over time in real life,
but again, it’s much cheaper and much quicker if it’s done through a
simulator.
For pilots wishing to do 3D
aerobatics a simulator is almost as must as well. Most of the
maneuvers done for 3D flight are extremely difficult to do unless
you have a very good and close up view of the aircraft. A torque
roll for example is MUCH easier to perform with the airplane 15 feet
in front of you and at eye level. You can see the control surfaces,
and react to minute changes very quickly. When you’re looking at it
100 feet up at an angle, it’s almost impossible to tell the exact
orientation of the aircraft, which is almost a necessity for 3D
flight.
Pattern fliers also get a great
benefit from simulators. Most simulators have sceneries available
with “grids” in the sky. This allows the pilot to see exactly how
well he is following his lines and executing his maneuvers.
Beginners can also benefit greatly.
Most beginners are very anxious to fly and fly all the time. A
simulator allows them to do just that, even if their instructor
isn’t available. It also gives them the confidence later on to be
able to sever the umbilical cord offered by having an instructor
tethered to their radio. Most beginning pilots struggle to do their
first solo. Not because they don’t have the skills necessary, but
because they don’t have the confidence necessary. Simulators also
allow beginners to practice situations that may occur in real life.
For example an engine dying, or an aileron failure, etc. Later if
these events occur in real life (you listening Jerry?) they’ll know
exactly what to expect and how to deal with the situation without
panicking.
One thing that does need to be
stressed to beginners, however, is that while a simulator is a
terrific tool, it is NOT a replacement for an instructor. It is
impossible to learn the wealth of information that can be learned
through an instructor. Things such as pre-flight inspections, setup,
engine tuning, safety, and others, are information that will not be
learned through the use of a simulator.
Comments or questions about this
article can be directed to
gregg@wboc.com. |